#pragma once

#include "State.h"

class ConcreteStatePlay : public State
{
public:
    void doAction(Context *context) override;
};

class ConcreteStatePause : public State
{
public:
    void doAction(Context *context) override;
};

class ConcreteStateStop : public State
{
public:
    void doAction(Context *context) override;
};